Immersion and checklist games

Recently, I’ve been playing Mad Max. I’m enjoying the combat, the driving, and the story so far (I’m about 2/3 of the way through the main story). However, the game falls down because of its ‘ubisoft’ open world format. This got me thinking, because I like the main mechanics a lot, but the arbitrary nature […]

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Fight or Flight. Tend and Befriend

If you read my journal or follow me on twitter, you will know how interested I am in finding different ways that people can interact with games, and understanding the games that I think already do what I am trying to understand. These are my current thoughts on Fight or Flight, and Tend and Befriend, […]

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Toys vs Games

When I made the first prototype of The Botanist, it was a simple toy. You typed in a word to get a seed, planted it, and watched it grow. You could try to grow a garden of only blue plants, your friends names, or whatever you wanted. There was no objective, no achievements, just something […]

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