Why horror games are so compelling

I am deeply skeptical about all things supernatural. If I haven’t seen it then I probably won’t believe in it, and I’m not superstitious at all. So scary stories, urban legends and all things horror should leave me bored senseless, with the possible exception of a rush of adrenaline on an especially effective jump scare. […]

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Echo Terminal [20.01.19]

Another good week on Echo Terminal! I’ve somehow been managing to keep up with my schedule so far this year, so I’m really happy with that. The next week will be a tough one though as I’ve been putting a few of the harder bits and pieces off that I can’t put off any more. […]

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Echo Terminal Updates

This week has been very strong for Echo Terminal overall. I’ve been working a lot on the environment art, and I think I’m finally getting the PS1 style look that I wanted. It’s funny how tricky it can be to get the look of an old console. There are a few reasons I wanted to […]

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2019

Belated happy new year! I thought I would try and outline some of my thoughts and plans for 2019, and look back over 2018. For Jamo Games, 2018 was fairly quiet. I played around with a ton of prototypes, worked on some cool pixel art projects for clients, but didn’t release any games or really […]

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Immersion and checklist games

Recently, I’ve been playing Mad Max. I’m enjoying the combat, the driving, and the story so far (I’m about 2/3 of the way through the main story). However, the game falls down because of its ‘ubisoft’ open world format. This got me thinking, because I like the main mechanics a lot, but the arbitrary nature […]

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Fight or Flight. Tend and Befriend

If you read my journal or follow me on twitter, you will know how interested I am in finding different ways that people can interact with games, and understanding the games that I think already do what I am trying to understand. These are my current thoughts on Fight or Flight, and Tend and Befriend, […]

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Toys vs Games

When I made the first prototype of The Botanist, it was a simple toy. You typed in a word to get a seed, planted it, and watched it grow. You could try to grow a garden of only blue plants, your friends names, or whatever you wanted. There was no objective, no achievements, just something […]

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