Immersion and checklist games

Recently, I’ve been playing Mad Max. I’m enjoying the combat, the driving, and the story so far (I’m about 2/3 of the way through the main story). However, the game falls down because of its ‘ubisoft’ open world format. This got me thinking, because I like the main mechanics a lot, but the arbitrary nature […]

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Fight or Flight. Tend and Befriend

If you read my journal or follow me on twitter, you will know how interested I am in finding different ways that people can interact with games, and understanding the games that I think already do what I am trying to understand. These are my current thoughts on Fight or Flight, and Tend and Befriend, […]

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Toys vs Games

When I made the first prototype of The Botanist, it was a simple toy. You typed in a word to get a seed, planted it, and watched it grow. You could try to grow a garden of only blue plants, your friends names, or whatever you wanted. There was no objective, no achievements, just something […]

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Focus and Clarity

Lately I’ve been thinking a lot about focus and clarity. I’m very busy but I have a ton of different projects and things to keep on top of. I’m working on Inner City Kids again, which is going well but is too early to show properly, I have client work from pixelartcommissions.com to work through, […]

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New Website, New Journal

I thought it was time to give the website an update, and to try and start blogging properly again. I haven’t been very good at this in the past, but recently I think I’ve been getting better at being disciplined. My current plan is to update this as often as possible, with no particular structure, […]

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